AI Insights · Timothy · July 2022
Top 5 Military Games Performance in South America Q2 2022
Discover how the top 5 military games performed on a unified platform in South America during Q2 2022, with insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 military games in South America on a unified platform. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced a steady weekly revenue, peaking at approximately $358K at the end of March and ending the quarter at around $296K. Weekly downloads showed a slight decline from 174K in late March to around 156K by the end of June. The game maintained a robust user base with weekly active users fluctuating between 2.2M and 2M throughout the quarter.
Counter Terrorist Strike : CS by Gunfire Game saw an initial spike in weekly downloads, reaching 329K in mid-April before settling to 204K by the end of June. Active users mirrored this trend, peaking at 616K in mid-April and concluding the quarter at 417K. Revenue remained negligible, with no significant earnings reported after early May.
FPS Online Strike:PVP Shooter from FPS Shooter & Action Game showed a consistent decline in weekly downloads, starting at 91K in late March and dropping to 70K by the end of June. Revenue followed a similar declining trend, peaking at $130 in early May and falling to $15 by the end of the quarter. The game’s active users also decreased steadily from 144K to 132K over the same period.
Critical Strike CS: Online FPS published by VERTIGO GAMES, demonstrated consistent weekly revenue around $3K, peaking at $4K in mid-April. Weekly downloads showed fluctuations, peaking at 127K in late May before settling at 105K by the end of June. The active user base remained relatively stable, fluctuating between 551K and 508K throughout the quarter.
Army Commander by Lion Studios had a strong start with 284K downloads in late March, but this number dwindled to 36K by the end of June. Revenue showed a gradual decline from $889 at the end of March to $195 by the end of June. The game’s active users also saw a decline, from 519K in late March to 313K by the end of the quarter.
For more in-depth insights and detailed data on app performance, visit Sensor Tower.